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Devlog
Happy New Year, Vek Warriors!
January 02, 2023
by
Washing-Up Software Projects
Yes, it's been a little while since the last update to VekWars, but it has not been abandoned. Real life and other projects got in the way somewhat during 2022 but in the new year we're turning our fo...
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A small patch.
January 14, 2022
by
Washing-Up Software Projects
Just released a little bug fix build that should alleviate some graphical issues...
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Update 10 - A Sense of Perspective
November 13, 2021
by
Washing-Up Software Projects
VekWars is game where the player is mostly stationary, and just turns around on an axis rather than moving back and forth. Most of the time we tested it with wired PC VR, which was fine. But since por...
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VekWars: Now on Oculus Quest
July 30, 2021
by
Washing-Up Software Projects
Hello Vek Warriors. We're very happy to announce that VekWars is now available on Oculus Quest. Get it right here! Look out for our next update soon!...
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Update 9: Rewards & Consequences
June 13, 2021
by
Washing-Up Software Projects
Greetings Vek Warriors! Update 9 is here! What's changed, you ask? Well let me tell you... You can now start from wave 5 or 9 and receive a big score bonus when you complete them. You have to reach ea...
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Update 8: Getting a big head
March 01, 2021
by
Washing-Up Software Projects
Well hello there. Long time, no-see. You might have thought that we were done with VekWars, but not so! In fact, we have a clear vision of what "Version 1.0" looks like, and we've just taken a major s...
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Update 7: The Boring But Necessary Update
July 22, 2020
by
Washing-Up Software Projects
No gameplay updates this time around, but lots of quality-of-life things that a videogame should really have ... Options! Pausing! Instructions! Credits! Enjoy! The next one will be more fun!...
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Update 6: Prepare for Warp!
April 15, 2020
by
Washing-Up Software Projects
Greetings Vek Warriors! Today's announcement brings some good news, and some bad news. Let's get the bad news out of the way first, shall we? Unfortunately, due to budgetary restrictions necessitate...
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Update 5: Introducing the Abductor
March 03, 2020
by
Washing-Up Software Projects
Update 5 brings a new enemy to the battlefields of the VekWars! No longer content with merely stealing crates of ore, Abductor-class vessels now attempt to capture the humans defending them. Slow-movi...
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4: The Rocket Update
February 20, 2020
by
Washing-Up Software Projects
Update 4 of VekWars brings a ton of new stuff, but the biggest change is to player rockets, which now home in on the enemy and explode in a devastating fireball, wreaking destruction across a wide rad...
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Update 3
January 11, 2020
by
Washing-Up Software Projects
Happy New Year! Here's the first VekWars update of 2020! It includes: High score entry. Better explosions. Additional sound effects. More visible enemy shots. Lots of tweaks and bug fixes. Enjoy!...
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Update 2
December 07, 2019
by
Washing-Up Software Projects
We've just published a new update to VekWars. Here's a list of everything that's changed: If you have a VR headset attached and wish to play in "mouse-mode" instead, press F1 or click the mouse to sw...
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First post-jam update.
November 22, 2019
by
Washing-Up Software Projects
We've uploaded a new version of VekWars that fixes some bugs and adds a couple of things to the original VR Austin Jam version. Added a radar display. Slightly tweaked enemy fighter model. Boss missil...
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