Comments

Log in with itch.io to leave a comment.

(1 edit)

You mention that there is an original source code.
Is it possible to get the original sources (or if more fitting your sources)?

I would be interested in trying to port this to either the Vectrex or to PiTrex running with a Vectrex.

If you are interested in such a project you can reach me at
vide AT malban DOT de.

On my homepage you can follow my involvement with the Vectrex scene  (replace the first AT with a DOT :-) ).
Thx!

Hi.  A Vectrex version would be amazing if you could pull it off.  I have emailed you.

Regarding the Update and beware post:  I ran the PC version with Quest 2 using Virtual Desktop and I didn't have the weird, vertical lines.
Regarding the game.. this took me back to my early childhood, loved it. Although I missed a simple snap turn option so I can play it seated.
Another thing is that there's not much 3D effect, I have no idea if this is a setting that can be changed by the developer?

(3 edits)

UPDATE: Issue fixed. Works great now! Fun, believable VR Vectrex experience. :)

Beware: Weird, translucent, vertical lines in PCVR version (confirmed on Rift CV1 and Quest 2 VD/AirLink); not present in Quest AppLab version.

Sorry you're having this issue. We will investigate. Can you give some more details? Are they always visible or only at specific times?

(4 edits)
  • Lines are static within headset display and always visible while app is running
  • Present in current VR ver. (not Austin Jam ver., not non-VR ver.)
  • Increasing bloom causes lines to show more prominently (slightly visible with bloom set to 0)
  • System: win10, GTX 2080ti, i7 7th gen, 16GB RAM, system and drivers up-to-date

Hello.  I've just uploaded a build which may fix this issue.  If you have a chance to give it a try to confirm I would really appreciate it.

Yep, that fixed it. That's a fast turnaround! :)

Can this be played using a mouse &/or keyboard?  I figured out to do primary & secondary weapons fire on the keyboard, but not how to move the targetting reticule around.

Hi there. You can't move with the keyboard, but mouse should work as long as you are not in VR Mode. If playing in VR a motion controller is required.

Thanks.  How do I turn off VR Mode?

You can do it from the options menu, but clicking the mouse at any time should also switch to 'mouse mode' 

Unfortunately these suggestions didn't work.

There's no options menu displayed at all, just the cycling opening title screens.  The game also does not go into mouse mode when I click the mouse buttons (my current mouse's wheel can't be clicked as a third mouse button or rotated, but I'm assuming that isn't the button I should press to get the mouse recognised.) 

I tried looking for a text-readable configuration file & found "boot.config" in the "VekWars_Data" folder of the game.  In this file I experimented changing "vr-enabled=" & hdr-display-enabled=" to every combination of "0" & "1" but this didn't achieve anything either.

I should mention I'm running VekWars on a PC using Windows 10 Pro.

(Btw, thanks for your assistance.  I suspect ironing this out will help a lot of past & potential purchasers of your work.)

Hi there.  Sorry for the problems you are having.  Can you give me a little more information about your setup?  Do you have a VR headset connected?  If not, it should not launch into VR mode at all, and moving the mouse should move the viewpoint from the moment the game is loaded, and clicking the left button should exit out of the cycling title screens and to the main menu.  Are you running the latest version of the game, and are you launching it from the desktop or from the itch.io client?  Make sure you are playing "VekWars - Latest Version" and not "Original VR Austin Jam Build".

looks fantastic but It would have been better if the player was a flying space ship than a fixed turret. Then It can be a 3D version of Defender I'm looking for so badly.